Our fates entwine, embarking on a journey to find the gears that can change the world.

GAME FEATURES

Embark on an epic action-adventure in TEAI, a bullet hell metroidvania!


Explore a sprawling world scarred by conflict. Find hidden secrets.
Upgrade and customize your build to execute flashy combos.


Triumph in spectacular boss battles. Slash, dash, dodge, and shoot as mysteries unfold.

CHARACTERS

TEAI

The heroine of the story, TEAI is a self-proclaimed genius engineer who sets out on a journey with her companions to uncover the truth about Astral Cogs, in order to assist her father's research.

CV:Lynn

SABLE

Sable is a small demon from Tartarus who originally planned to go to the desolate capital of Ana Thema, but got lost and couldn't find his way there until he met TEAI, thus embarking on their journey together.

CV:Natsumi Fujiwara

CELIA

Celia is an intel-gathering angel from Valhalla who, after being impressed by TEAI's abilities, invited her to a partnership to accelerate the collection of intel regarding Astral Cogs. She sets out on this journey with the goal of furthering her own ambitions.

CV:Yoko Hikasa

ZEMA

Professor Zema is TEAI's adoptive father. An enthusiastic scientist, his passions include his research, inventing things, and small animals, especially rabbits. He splits his time between doting on TEAI and researching the mysterious Astral Cogs.

CV:Tomokazu Sugita

WORLD

Welcome to Az, where our adventure begins. This sprawling continent is full of myth and magic, and is home to three main races: magic-wielding humans, animal-eared beastkin, and bio-mechanical hybrids called magitech.
Az's unique blend of magical and technological advancements has shaped its long and storied past, from ancient civilizations to modern societies. However, conflicts between factions have scarred the land and its people. Despite this, the vast geography and diverse biomes of Az are teeming with life, both friendly and hostile.
Situated across the continent are five major cities: The palatial city of Ana Thema has long been the seat of human power, while the beastkin toils in the industrial hub of Morose. Beyond them lies the frozen tundra of Snowveil, the towering spires of Valhalla in the sky, and the dark depths of Tartarus. Each place in Az has its own secrets, mysteries, and stories to tell.

COMBAT SYSTEM

TEAI's battle system is composed of elements such as melee combat, ranged attacks, dodging, bullet erasure, invincibility, BREAK, crowd control, combo ranks, expanding and upgrading gear, and customizing character build via sigil equipment.

The protagonist TEAI excels in melee combat, utilizing smooth controls and feedback for fast striking. Her two floating orbitars are responsible for ranged attacks and can switch between different modes with unique features to support combat, protect TEAI, or cause massive bursts of damage.

The combination of different sigils will also greatly affect the battle system, including strengthening, adding, and even changing existing abilities. Players can create their own play style by configuring sigils according to their preferences!

PRODUCTION TEAM

Perceval
Lancelot
Galaad
Perceval

Perceval is the original concept creator, art director/lead artist, and writer for TEAI.

She pitched the concept for TEAI and dreamed up the world and its characters with the sole intent of putting them in cool outfits and dramatic situations, before spending the next many years designing everything from portraits and sprites to backgrounds and monsters.

When she wasn’t drawing, she was poring over the script, doing translation, or playtesting.

Outside of the project, she has had extensive industry experience as a concept artist and illustrator, and spends her time collecting books while missing the days of early 2000’s Ragnarok Online and Neopets.

Lancelot

Lancelot is the producer, director, writer, and jack-of-all-trades for TEAI. Previously, he cooperated with Galaad during the development of Rabi-Ribi, providing many QoL improvements.

For TEAI, he has extended this expertise in an effort to optimize the players' experience, while assuming a directorial role on behalf of CreSpirit.

Additionally, he has had a hand in all parts of production, from story writing, animation supervision, boss designs, to making sure that the whole project proceeds smoothly.

He is the glue that holds the team together. In addition to making games, he is also interested in drawing, creating personal art that has nothing to do with work during his off-duty time.

Galaad

Galaad is the gameplay designer and programmer for TEAI, whose love for bunnies is the reason why TEAI has bunny ears.

His previous game Rabi-Ribi was met with critical acclaim and he now dedicates his time to creating even more cute bunny games.

For TEAI, he designed just about every aspect of how the game plays, from player character movements to enemy behaviors, items and level designs, and of course, boss fights.

Then he codes and tests them in the game. As you can see, he likes bunnies; real life ones or those of the fictional, humanoid persuasion.

Perhaps every game he is involved with henceforth will feature bunnies... Only time will tell. Bunny bless.

GAME SPECIFICATIONS

Game Title:
TEAI
Game Genre:
Action-adventure 2D platformer, Metroidvania
Supported platforms:
PC
Language Support:
English, French ( soon )
Audio:
English voiceover
Number of Players:
1
Game Rating:
ESRB10+, PEGI7
Developers:
Teai's squad